BIO
Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.
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STATS
INTRODUCTION
Storm Spirit is considered a nuker, initiator, and disabler in DotA. Storm can move so fast like a lightning using his ultimate Lightning Bolt and then catch somebody and make him can't move and then kill him with Storm's nuke and attack.
Storm is considered a ganker and initiator, his time to shine is on mid game where lots of gank happening. And because his high mobility he can gank enemy easily and help the team to get many kills.
ABILITIES
1. Static Remnant
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Raijin Thunderkeg's duality allows him to admire himself in shocking fashion.
This is your nuking skill. This skill is spammable. With only 3.5 sec cooldown, you can spam this skill anytime you want. The damage is considered high and hurt your opponents.
You can use this skill to farm the creeps, or to harass your enemy. Harassing enemy with this skill you need to be close to the enemy, and damaging your target. By jumping using your ultimate and pull your enemy using Vortex, you will close enough and can nuke your enemy using Remnant and deal some damage.
2. Electric Vortex
A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50% for 3 seconds.
Raijin's thunderous, boisterous energy often draws others into an electrifying situation.
This is your disabling skill. You pull a target into you so you and your team can attack him freely. A good skill for ganking. And also by doing this, you get an Overload charge to help you harass your target.
You need this to initiate a teamfight after you use the Lightning Ball, then you should disable an enemy and harass him.
3. Overload
Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.
Pow! Zip! Zap!
Everytime you cast a spell, you get a charge in your next attack, it contains +damage and a slowing ability. A very good skill for chasing and harassing a target because you will slow down your target and it will makes you can catch your target. You get a charge everytime you use Ball Lightning, Electric Vortex, or Remnant, so this skill is almost sure will come out in in every situation so you can get extra +slow and damage you need to harass and catch your enemy.
4. Ball Lightning
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 100 units traveled is 10+1% of his total mana pool. Damage is expressed in damage per 100 units traveled.
The Storm is coming in.
This skill is the trademark of Storm Spirit, a skill to jump anywhere you want at least you have a mana. You need this skill to catch enemy, harass them, or can make you escape easily.
You deal damage in the path of this skill, the more range you jumps, the more damage it deals.
SKILLBUILD
Level 1: Static Remnant
Level 2: Electric Vortex
Level 3: Static Remnant
Level 4: Overload
Level 5: Static Remnant
Level 6: Ball Lightning
Level 7: Static Remnant
Level 8: Electric Vortex
Level 9 : Electric Vortex
Level 10: Electric Vortex
Level 11: Ball Lightning
Level 12: Overload
Level 13: Overload
Level 14: Overload
Level 15: Stats
Level 16: Ball Lightning
Level 17-25: Stats
You can take Electric Vortex for level 1 if you want to get firtblood and should disable the enemy on level 1.
Actually if there is already a disabler on your team, Remnant can also helps you to get firstblood by damaging the enemy.
Why maxed Static Remnant first? This is your main nuke, you will need this for ganking, farming, and killing or early mid game.
Why maxed Electric Vortex before Overload? The longer the disable, the better for the team because the team gets more time damaging the disabled target.
Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.
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ROLE
Ranged - Carry - Initiator - Escape - Disabler
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 511 | 910 | 1,575 | SIGHT RANGE | 1800 / 800 |
MANA | 299 | 772 | 1,370 | ATTACK RANGE | 480 |
DAMAGE | 45-55 | 81-91 | 127-137 | MISSILE SPEED | 1100 |
ARMOR | 5 | 9 | 14 |
INTRODUCTION
Storm Spirit is considered a nuker, initiator, and disabler in DotA. Storm can move so fast like a lightning using his ultimate Lightning Bolt and then catch somebody and make him can't move and then kill him with Storm's nuke and attack.
Storm is considered a ganker and initiator, his time to shine is on mid game where lots of gank happening. And because his high mobility he can gank enemy easily and help the team to get many kills.
PROS | CONS |
Low cooldown on his nukes, 0 Cooldown on his ultimate | Mana dependant |
A very good chaser, 0 Cooldown jumping skill + 1 disable + 1 slower-damage | Squishy |
High mobility because of his ultimate | |
If have lots of mana, become very strong and unstoppable |
ABILITIES
1. Static Remnant
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
MANA COST: 70/80/90/100 | COOLDOWN: 3.50 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 140 / 180 / 220 / 260 | RADIUS: 260 |
This is your nuking skill. This skill is spammable. With only 3.5 sec cooldown, you can spam this skill anytime you want. The damage is considered high and hurt your opponents.
You can use this skill to farm the creeps, or to harass your enemy. Harassing enemy with this skill you need to be close to the enemy, and damaging your target. By jumping using your ultimate and pull your enemy using Vortex, you will close enough and can nuke your enemy using Remnant and deal some damage.
2. Electric Vortex
A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50% for 3 seconds.
MANA COST: 100/110/120/130 | COOLDOWN: 20 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DURATION: 1 / 1.5 / 2 / 2.5 |
This is your disabling skill. You pull a target into you so you and your team can attack him freely. A good skill for ganking. And also by doing this, you get an Overload charge to help you harass your target.
You need this to initiate a teamfight after you use the Lightning Ball, then you should disable an enemy and harass him.
3. Overload
Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.
ABILITY: PASSIVE | DAMAGE: MAGICAL |
DAMAGE: 30 / 50 / 70 / 90 | MOVEMENT SLOW: 80% |
ATTACK SLOW: 50% | DURATION: 0.6 / 0.6 / 0.6 / 0.6 |
Everytime you cast a spell, you get a charge in your next attack, it contains +damage and a slowing ability. A very good skill for chasing and harassing a target because you will slow down your target and it will makes you can catch your target. You get a charge everytime you use Ball Lightning, Electric Vortex, or Remnant, so this skill is almost sure will come out in in every situation so you can get extra +slow and damage you need to harass and catch your enemy.
4. Ball Lightning
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 100 units traveled is 10+1% of his total mana pool. Damage is expressed in damage per 100 units traveled.
MANA COST: 15/15/15/15 | ABILITY: POINT TARGET |
DAMAGE: MAGICAL | DAMAGE: 8 / 12 / 16 |
SPEED: 1250 / 1875 / 2500 | RADIUS: 125 / 200 / 275 |
MANA DRAIN PER UNIT: 1% |
This skill is the trademark of Storm Spirit, a skill to jump anywhere you want at least you have a mana. You need this skill to catch enemy, harass them, or can make you escape easily.
You deal damage in the path of this skill, the more range you jumps, the more damage it deals.
SKILLBUILD
Level 2: Electric Vortex
Level 3: Static Remnant
Level 4: Overload
Level 5: Static Remnant
Level 6: Ball Lightning
Level 7: Static Remnant
Level 8: Electric Vortex
Level 9 : Electric Vortex
Level 10: Electric Vortex
Level 11: Ball Lightning
Level 12: Overload
Level 13: Overload
Level 14: Overload
Level 15: Stats
Level 16: Ball Lightning
Level 17-25: Stats
You can take Electric Vortex for level 1 if you want to get firtblood and should disable the enemy on level 1.
Actually if there is already a disabler on your team, Remnant can also helps you to get firstblood by damaging the enemy.
Why maxed Static Remnant first? This is your main nuke, you will need this for ganking, farming, and killing or early mid game.
Why maxed Electric Vortex before Overload? The longer the disable, the better for the team because the team gets more time damaging the disabled target.
STRATEGY
Early Game
On early game, you should get some farms. You need farms to buy some mana items to get lots of mana because mana is your true source of power. You are very mana dependent. No mana = useless, Lots of mana is the same as godlike. Because of your ultimate: Ball Lightning, you can rape your enemy, and make enemy confused because of your high mobility and high damage from the Ball and Remnant, + your attack and also Overload. You need mana for doing that, Ball absorbs lots of mana, but it's so good because you can move freely around the area and easily harass enemy and also make enemy can't catch you because you will easily escape from them.
By using some Remnant, you can kills some creeps in a blow. This will faster your farm. The faster your farm , the stronger you are compared to your opponent. For faster farm, you can farm the jungles too. By using 3 remnant, you can kill the big camps easily. Remnant is the main weapon of your camping that will deal tons of damage to the creeps.
Mid Game
Mid game is the right time for you to show off. Here you will gain your maximum potential. You need to gank lots of times and keep harassing and killing enemies to help your team and shine in the game.
You need to combine all of your 4 skills into the action. Use Ball first, and the after you arrive in front of your opponent, use Vortex to disable your enemy and use Remnant to nuke your target, and then harass him using Overload and keep harassing him using normal attack and Remnant. If your target tries to run, you can catch him easily using Ball and Overload to slow down the target so your target can't escape from you anymore.
Late Game
If you succeeded on mid game, you will likely to shine on late game because you should already have some nice items to conquer your opponent and also already on high levels. High level Storm gain high mobility because he already have tons of mana. And with high mana, you can cast Ball Lightning anytime you want so you can move and jump freely around an area and can confuse your opponent. So you can harass them using Ball Lightning's damage, Vortex and Overload, and also hex if you already have Sheepstick. And with the help of your friends after you disables and damaging the enemy, your team should dominate the opponent on the late game stage.
In a teamfight, you can deal a high aoe damage using the Ball Lightning by casting this far away from the teamfight, the damage will be so high and can hurt lots of opponents. After got hit by the Ball, your team can easily kills all the enemies. And don't forget to use Vortex to one of the enemy.
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ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? This is a flexible shoes, Power Thread STR for survivability, AGI for attack speed, INT for mana.
Alternative item: Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
2. Orchid Malevolance
Total cost: 5025
Recipe: 2 x Ring of Obilivion + Recipe
Why Orchid? You need this to get lots of mana regen. Mana regen is the main thing for your success. You need mana regen for always using Ball Lightning and other skill.
Orchid also add damages and attack speed. And also gives a silence skill and amplify damage for a single target. Silence is very good for ganking purpose. A silenced target can't do anything so your team can easily harass enemies.
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfights. Magic immune helps you to always doing action in the teamfight because no enemy can't stop you or damaging you with their spells.
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. Gives you a disable and makes you have 2 disables, Vortex and Hex. By disabling your enemy, you make them can't use the skills and so your team can attack enemies easily.
(You can get this for your 3th / 4th item)
Total Cost:
Recipe: Preserverance + Soul Booster
Bloodstone gives +HP and HP regen that makes you tanky to survive in the teamfight, and also gives some mana and mana regeneration to helps you spam the skills. And the most important is: if you succeed in getting lots of kills, you will get a very high mana regeneration and and that will makes your mana is ready to use Ball lightning anytime and makes you unstoppable because enemy will be very hard to catch you. Very Recommended.
Early Game
On early game, you should get some farms. You need farms to buy some mana items to get lots of mana because mana is your true source of power. You are very mana dependent. No mana = useless, Lots of mana is the same as godlike. Because of your ultimate: Ball Lightning, you can rape your enemy, and make enemy confused because of your high mobility and high damage from the Ball and Remnant, + your attack and also Overload. You need mana for doing that, Ball absorbs lots of mana, but it's so good because you can move freely around the area and easily harass enemy and also make enemy can't catch you because you will easily escape from them.
By using some Remnant, you can kills some creeps in a blow. This will faster your farm. The faster your farm , the stronger you are compared to your opponent. For faster farm, you can farm the jungles too. By using 3 remnant, you can kill the big camps easily. Remnant is the main weapon of your camping that will deal tons of damage to the creeps.
Mid Game
Mid game is the right time for you to show off. Here you will gain your maximum potential. You need to gank lots of times and keep harassing and killing enemies to help your team and shine in the game.
You need to combine all of your 4 skills into the action. Use Ball first, and the after you arrive in front of your opponent, use Vortex to disable your enemy and use Remnant to nuke your target, and then harass him using Overload and keep harassing him using normal attack and Remnant. If your target tries to run, you can catch him easily using Ball and Overload to slow down the target so your target can't escape from you anymore.
If you succeeded on mid game, you will likely to shine on late game because you should already have some nice items to conquer your opponent and also already on high levels. High level Storm gain high mobility because he already have tons of mana. And with high mana, you can cast Ball Lightning anytime you want so you can move and jump freely around an area and can confuse your opponent. So you can harass them using Ball Lightning's damage, Vortex and Overload, and also hex if you already have Sheepstick. And with the help of your friends after you disables and damaging the enemy, your team should dominate the opponent on the late game stage.
In a teamfight, you can deal a high aoe damage using the Ball Lightning by casting this far away from the teamfight, the damage will be so high and can hurt lots of opponents. After got hit by the Ball, your team can easily kills all the enemies. And don't forget to use Vortex to one of the enemy.
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ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
Tips: -This will gives you an instant +152 HP if you change it from pt.AGI / pt.INT into pt.STR . This is needed to survive in condition where your HP is so low while you're using AGI or INT Thread. -This will gives you an instant +104 mana if you change it from pt.AGI / pt.STR into pt.INT. This is needed to gain an instant mana in condition where your mana is so low while you need more mana to do the skill. |
Alternative item: Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Orchid Malevolance
Total cost: 5025
Recipe: 2 x Ring of Obilivion + Recipe
Active: Soul Burn - Silences target unit for 5.0 seconds and amplifies the damage it takes by 30.0%. + 25 Intelligence + 30 Attack Speed + 30 Damage + 150% Mana Regeneration Manacost: 100 Cooldown: 18 |
Orchid also add damages and attack speed. And also gives a silence skill and amplify damage for a single target. Silence is very good for ganking purpose. A silenced target can't do anything so your team can easily harass enemies.
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? A good iteam to slow down and nuking enemies in the area. The slower ability will makes enemies have a hard time in moving and attacking, and the damage will reduce enemies Hp in the AoE.
The +Armor makes you become tanky and can survive in the though teamfight.
Also helps you chase enemies faster because this item will slow down your target. + Arctic Blast (More Slow and 200 damage)
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
The +Armor makes you become tanky and can survive in the though teamfight.
Also helps you chase enemies faster because this item will slow down your target. + Arctic Blast (More Slow and 200 damage)
SITUATIONAL
a. Bloodstone (You can get this for your 3th / 4th item)
Total Cost:
Recipe: Preserverance + Soul Booster
Passive: Bloodpact - Starts with 6 charges. Gains 1 charge each time an enemy hero dies within 1675 range. Each charge bestows 1 mana regeneration per second, reduces gold lost from death by 25, and reduces respawn time by 4 seconds. When the bearer dies, restores 400 HP + 30 HP per charge to allied units within 1675 units, then loses a third of its charges. While dead, the bearer continues to receive experience at the death location and gives 1800 unit vision there. + 500 Health + 400 Mana + 9 HP Regeneration + 200% Mana Regeneration |
b. Linken Sphere
(Good against doom or tinker)
Total Cost: 5175
Recipe: Ultimate Orb + Preserverance
Why Linken Sphere?
-Great survivability item for escape and for teamfight, it will block a single targetted spell every 20 seconds
-Provide a great Mana regeneration to always fulfill your mana
-Linkens Sphere becomes more powerful in the late game because the teamfights time becomes longer and you can block 2 spells in a teamfight.
Late Game Item
i. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Why Boots of Travel? With the creeps becoming more powerful in pushing your base, you need fast teleport to save your Throne/Tree.
Also, this item will give you 1 free slot that is used for Teleport Scroll if you don't have this Boots.
GOOD ALLIES
a. Carries
(Example: Magine, Void, Luna)
(Good against doom or tinker)
Total Cost: 5175
Recipe: Ultimate Orb + Preserverance
Passive: Spellblock - Blocks most targeted spells once every 20 seconds. + 15 All Attributes + 6 HP Regeneration + 150% Mana Regeneration + 10 Damage |
-Great survivability item for escape and for teamfight, it will block a single targetted spell every 20 seconds
-Provide a great Mana regeneration to always fulfill your mana
-Linkens Sphere becomes more powerful in the late game because the teamfights time becomes longer and you can block 2 spells in a teamfight.
Late Game Item
i. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown60 |
Also, this item will give you 1 free slot that is used for Teleport Scroll if you don't have this Boots.
GOOD ALLIES
a. Carries
(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
BAD ENEMIES
a. Silence Heroes
(Example: Doom, Balanar, Silencer)
Beware of Silence because you use skills to attack the opponent. If you cannot use your skill, you become weak and can easily harassed.
BAD ENEMIES
a. Silence Heroes
(Example: Doom, Balanar, Silencer)
Beware of Silence because you use skills to attack the opponent. If you cannot use your skill, you become weak and can easily harassed.
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