BIO
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices-a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
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ABILITIES
1. Battery Assault
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
A DPS skill to all enemies nearby. A very good skill to cast while there is an enemy that cogged (see skill 2).
Preview:
Here you see Magnus is running away from the damage
2. Power Cogs
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one.
One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
This skill is a main skill to lock down your target.
Preview:
Here Cog is used to interrupt laning phase and drain enemy's mana, this is the main reason why Cog should be taken on an early game.
Preview:
Here you see Cog is used for a teamfight. You see here that every LGD
heroes can't stop you from harassing Bane.
Preview:
Cog can be used for escaping too!
3. Rocket Flare
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
What started as a festive display has become a useful scouting and bombardment tool.
A global skill do damaging enemy wherever he is. Can also useful for farming creeps. Can also useful for damaging enemy's pushing creeps. You can max this skill early for harassing enemy in your lane.
4. Hookshot
Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. Upgradable by Aghanim's Scepter.
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
Hookshot is a high skill - required ability that needs practice to can achieve 100% accuracy. This is your team's initiating skill. Remember to place a cog after you successfully hook a target.
Preview:
First step of a successful hook is to aim your target carefully
Preview:
And then just click the hook button and smash your target
Preview:
Your target should be stunned from your hook so you can kill him
SKILLBUILD
Level 1: Battery Assault
Level 2: Rocket Flare
Level 3: Battery Assault
Level 4: Power Cogs
Level 5: Battery Assault
Level 6: Hookshot
Level 7: Battery Assault
Level 8: Rocket Flare
Level 9 : Rocket Flare
Level 10: Rocket Flare
Level 11: Hookshot
Level 12: Power Cogs
Level 13: Power Cogs
Level 14: Power Cogs
Level 15: Stats
Level 16: Hookshot
Level 17-25: Stats
Why maxed Battery Assault first? Cast this skill on a lonely target inside your cage, and let the fireworks burn your enemy.
Why maxed Rocket Flare before Power Cogs? You need the Rocket flare to do your job on early-mid game (harassing, farming, killing), you can use this to explore the map too.
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices-a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
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ROLE
Melee - Initiator - Durable
STATS
INTRODUCTION
Clockwerk has a hook to initiate a teamfight from a long range. This hook is the determiner of the teamfight. If you can make a nice hook, it will greatly help your team to gank and get many kills. So as an initiator you need to learn the hook everyday.
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 606 | 1,324 | 2,217 | SIGHT RANGE | 1800 / 800 |
MANA | 221 | 458 | 887 | ATTACK RANGE | 128 |
DAMAGE | 55-57 | 93-95 | 140-142 | MISSILE SPEED | N/A |
ARMOR | 2 | 6 | 12 |
INTRODUCTION
Clockwerk has a hook to initiate a teamfight from a long range. This hook is the determiner of the teamfight. If you can make a nice hook, it will greatly help your team to gank and get many kills. So as an initiator you need to learn the hook everyday.
PROS | CONS |
A long range initiating skill | Low mana pool |
A global AoE skill | Need practice |
Can trap enemies inside a box and beat him up | Need a good positianing |
A good map control | |
A nice initiator | |
Imba ganker |
ABILITIES
1. Battery Assault
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
MANA COST: 75/75/75/75 | COOLDOWN: 32/28/24/20 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 15 / 35 / 55 / 75 | RADIUS: 275 / 275 / 275 / 275 |
DURATION: 10.5 / 10.5 / 10.5 / 10.5 | INTERVAL: 0.7 / 0.7 / 0.7 / 0.7 |
A DPS skill to all enemies nearby. A very good skill to cast while there is an enemy that cogged (see skill 2).
Preview:
Here you see Magnus is running away from the damage
2. Power Cogs
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one.
MANA COST: 50/60/70/80 | COOLDOWN: 15 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DURATION: 5 / 6 / 7 / 8 | MANA/HEALTH DRAIN: 80 / 120 / 160 / 200 |
This skill is a main skill to lock down your target.
Preview:
Here Cog is used to interrupt laning phase and drain enemy's mana, this is the main reason why Cog should be taken on an early game.
Preview:
Here you see Cog is used for a teamfight. You see here that every LGD
heroes can't stop you from harassing Bane.
Preview:
Cog can be used for escaping too!
3. Rocket Flare
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
MANA COST: 50/50/50/50 | COOLDOWN: 20/18/16/14 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
DAMAGE: 80 / 120 / 160 / 200 | RADIUS: 575 / 575 / 575 / 575 |
A global skill do damaging enemy wherever he is. Can also useful for farming creeps. Can also useful for damaging enemy's pushing creeps. You can max this skill early for harassing enemy in your lane.
4. Hookshot
Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. Upgradable by Aghanim's Scepter.
MANA COST: 150/150/150 | COOLDOWN: 70/55/40 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
STUN DURATION: 1 / 1.5 / 2 | RANGE: 2000 / 2500 / 3000 |
DAMAGE: 100 / 200 / 300 | SCEPTER COOLDOWN: 12 / 12 / 12 |
Hookshot is a high skill - required ability that needs practice to can achieve 100% accuracy. This is your team's initiating skill. Remember to place a cog after you successfully hook a target.
Preview:
First step of a successful hook is to aim your target carefully
Preview:
And then just click the hook button and smash your target
Preview:
Your target should be stunned from your hook so you can kill him
SKILLBUILD
Level 2: Rocket Flare
Level 3: Battery Assault
Level 4: Power Cogs
Level 5: Battery Assault
Level 6: Hookshot
Level 7: Battery Assault
Level 8: Rocket Flare
Level 9 : Rocket Flare
Level 10: Rocket Flare
Level 11: Hookshot
Level 12: Power Cogs
Level 13: Power Cogs
Level 14: Power Cogs
Level 15: Stats
Level 16: Hookshot
Level 17-25: Stats
Why maxed Battery Assault first? Cast this skill on a lonely target inside your cage, and let the fireworks burn your enemy.
Why maxed Rocket Flare before Power Cogs? You need the Rocket flare to do your job on early-mid game (harassing, farming, killing), you can use this to explore the map too.
STRATEGY
Early Game
Clock is a ganker, he needs a target. But before you start ganking, you need some farm to be ready to roam. Farm carefully and try not to get killed on the laning phase. last hit carefully and harass enemy once in a while. Be careful from unexpected gank from behind! Use the cog immediately to escape.
And If your opponent is accidentally in a bad position, you can use cog to trap him, and Battery Assault immediately to kill him.
Mid Game
On here, mid game, I assume that you already acquired your ultimate: Hookshot. With this skill, you will start ganking and killing. Maybe you can buy smoke of deceit to hide yourself from enemy's sight. Hook is a straight line, and if enemy move by a amall step away, it will barely missed. Count 1 2 3 and land a perfect hook. Remember to use the Power Cog after you successfully landed your hook. And after that kill your target using the Battery Assault. Cog last long so your enemy cannot move away anad constantly can be harassed by you. Your friend can also helps by clicking the target while he is trapped on the cog.
Late Game
Late game Clockwerk is one of the most fierceful ganker on the game. You land a hook, trap a target, kill him and hook another target, and kill him too.
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ITEMS BUILD
1. Quelling Blade
Cost: 225
Why Quelling Blade? Makes you easier to lasthit every creeps.
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
3. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? Activate it while facing 1 on 1 and inside your cog, so your enemy cannot attack you.
4. Aghanim Scepter,
Why Aghanim's Scepter? Decrease the cooldown on your ultimate. Makes you become a decent initiator for your enemy team.
BEST FRIENDS
1. Nature's Prophet
After you successfully hook a target, he can mone in and help you out with his right click and also his ultimate.
2. Wisp
The same as nature's Prophet, he can also come in right after you landed a successful hook.
Early Game
Clock is a ganker, he needs a target. But before you start ganking, you need some farm to be ready to roam. Farm carefully and try not to get killed on the laning phase. last hit carefully and harass enemy once in a while. Be careful from unexpected gank from behind! Use the cog immediately to escape.
And If your opponent is accidentally in a bad position, you can use cog to trap him, and Battery Assault immediately to kill him.
Mid Game
On here, mid game, I assume that you already acquired your ultimate: Hookshot. With this skill, you will start ganking and killing. Maybe you can buy smoke of deceit to hide yourself from enemy's sight. Hook is a straight line, and if enemy move by a amall step away, it will barely missed. Count 1 2 3 and land a perfect hook. Remember to use the Power Cog after you successfully landed your hook. And after that kill your target using the Battery Assault. Cog last long so your enemy cannot move away anad constantly can be harassed by you. Your friend can also helps by clicking the target while he is trapped on the cog.
Late game Clockwerk is one of the most fierceful ganker on the game. You land a hook, trap a target, kill him and hook another target, and kill him too.
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ITEMS BUILD
1. Quelling Blade
Cost: 225
Active: Destroy Tree - Destroy a target tree. Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are. MELEE BONUS: 32% RANGED BONUS: 12% Cooldown: 5 |
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
3. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
4. Aghanim Scepter,
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
BEST FRIENDS
1. Nature's Prophet
After you successfully hook a target, he can mone in and help you out with his right click and also his ultimate.
2. Wisp
The same as nature's Prophet, he can also come in right after you landed a successful hook.