BIO
Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.
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STATS
INTRODUCTION
Slardar is a melee tanker, manly initiator hero. He has the amplify damage for the enemy that makes his target loss a big amount of armor and become as squishy as a paper. As an initiator, you need to be brave on playing this hero. No need to afraid of the crowds and jump straight to it to stun them all.
ABILITIES
1. Sprint
Slardar moves significantly faster, but takes bonus damage.
As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.
This is your chasing / escaping skill. Sprint like Usain Bolt!
Example:
Slardar run with maximum speed so he can easily catch his opponent
2. Slithereen Crush
Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.
A swift crush of might and water breaks even the toughest of defenses.
Crushing your enemy using a massive stunning ability. You need a blink dagger to land this skill properly. Bly placing yourself inside the crowds, you will land a perfect stun to initiate a teamfight.
A perfect skill for an initiator. Look at Dragon Knight that caught off position.
3.Bash
Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.
Get a stunning ability to your weapon. Makes you have a chance to stun your enemies in each attacks. This skill makes you become a decent late game carry for your team.
4. Amplify Damage
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.
Slardar's lure-light reveals even the most hidden of opponents, as well as their vulnerabilities.
This is your main skill in the game. low manacost, low cooldown, and a high armor reduction for your target.
Also gives vision to the target, which means it will always reveal riki, bounty hunter, clinks, or weaver. Can also useful for tracking a hero and keep an eye on him.
Example:
This is a good skill to reveal any invisible hero. And the most important is that the amplify damage can make enemy become squishy.
SKILLBUILD
Level 1: Slithereen Crush
Level 2: Sprint
Level 3: Slithereen Crush
Level 4: Bash
Level 5: Slithereen Crush
Level 6: Amplify Damage
Level 7: Slithereen Crush
Level 8: Sprint
Level 9 : Sprint
Level 10: Sprint
Level 11: Amplify Damage
Level 12: Bash
Level 13: Bash
Level 14: Bash
Level 15: Stats
Level 16: Amplify Damage
Level 17-25: Stats
Why take Slithereen Crush for level 1? Maybe you will need this to find a firstblood! Together with your friends, you need to lock down the enemy with this skill.
Why maxed Slithereen Crush first? This is your main nuke, you will need this for ganking, farming, and killing on early-mid game.
Why maxed Sprint before Bash? Chasing is the main thing to consider in the mid game. With a proper chasing skill, you will catch every hero and not let them escape from your team.
Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.
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ROLE
Melee - Carry - Durable - Disabler - Initiator
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 549 | 1,294 | 2,206 | SIGHT RANGE | 1800 / 800 |
MANA | 195 | 468 | 923 | ATTACK RANGE | 128 |
DAMAGE | 51-59 | 90-90 | 138-146 | MISSILE SPEED | N/A |
ARMOR | 5 | 10 | 16 |
INTRODUCTION
Slardar is a melee tanker, manly initiator hero. He has the amplify damage for the enemy that makes his target loss a big amount of armor and become as squishy as a paper. As an initiator, you need to be brave on playing this hero. No need to afraid of the crowds and jump straight to it to stun them all.
PROS | CONS |
Good initiator | Small stun area |
An imba armor reductor | |
Tanky |
ABILITIES
1. Sprint
Slardar moves significantly faster, but takes bonus damage.
MANA COST: 50/50/50/50 | COOLDOWN: 40 |
ABILITY: NO TARGET | ADDITIONAL DAMAGE: 15% |
BONUS SPEED: 20% / 27% / 33% / 40% | DURATION: 20 / 20 / 20 / 20 |
This is your chasing / escaping skill. Sprint like Usain Bolt!
Example:
Slardar run with maximum speed so he can easily catch his opponent
2. Slithereen Crush
Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.
MANA COST: 80/95/105/115 | COOLDOWN: 8 |
ABILITY: NO TARGET | DAMAGE: PHYSICAL |
DAMAGE: 50 / 100 / 150 / 200 | RADIUS: 350 |
SLOW: 20% | SLOW DURATION: 2 |
STUN DURATION: 1 / 1.5 / 2 / 2.5 |
Crushing your enemy using a massive stunning ability. You need a blink dagger to land this skill properly. Bly placing yourself inside the crowds, you will land a perfect stun to initiate a teamfight.
A perfect skill for an initiator. Look at Dragon Knight that caught off position.
3.Bash
Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.
ABILITY: PASSIVE | DAMAGE: MAGICAL |
CHANCE: 10% / 15% / 20% / 25% | BONUS DAMAGE: 40 / 50 / 60 / 70 |
DURATION: 1 |
Get a stunning ability to your weapon. Makes you have a chance to stun your enemies in each attacks. This skill makes you become a decent late game carry for your team.
4. Amplify Damage
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.
MANA COST: 25/25/25 | COOLDOWN: 10 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
ARMOR REDUCTION: 8 / 14 / 20 | DURATION: 25 / 25 / 25 |
This is your main skill in the game. low manacost, low cooldown, and a high armor reduction for your target.
Also gives vision to the target, which means it will always reveal riki, bounty hunter, clinks, or weaver. Can also useful for tracking a hero and keep an eye on him.
Example:
This is a good skill to reveal any invisible hero. And the most important is that the amplify damage can make enemy become squishy.
SKILLBUILD
Level 2: Sprint
Level 3: Slithereen Crush
Level 4: Bash
Level 5: Slithereen Crush
Level 6: Amplify Damage
Level 7: Slithereen Crush
Level 8: Sprint
Level 9 : Sprint
Level 10: Sprint
Level 11: Amplify Damage
Level 12: Bash
Level 13: Bash
Level 14: Bash
Level 15: Stats
Level 16: Amplify Damage
Level 17-25: Stats
Why take Slithereen Crush for level 1? Maybe you will need this to find a firstblood! Together with your friends, you need to lock down the enemy with this skill.
Why maxed Slithereen Crush first? This is your main nuke, you will need this for ganking, farming, and killing on early-mid game.
Why maxed Sprint before Bash? Chasing is the main thing to consider in the mid game. With a proper chasing skill, you will catch every hero and not let them escape from your team.
STRATEGY
Early Game
Slardar, a melee carry hero that needs to be tanky and also brave to initiate a teamfight and start a clash. You are the army of the sea, make the sea proud of your strength, stay focus and hunts every hero on the game. On the laning phase you need to get last hits and deny as many as you can. By collecting lots of golds,you can buy the core items you need to be owning on the mid-late game.
Mid Game
After you get your first core item, which is a Blink Dagger, you can start ganking. Don't afraid of any hero that tries to kill you, be brave - stun him, knock him down!. Amplify damage takes a big part here, remember that on early game, your ultimate will makes the armor of your target become so low which means a lot amplify damage for him. And just by that, your team can team easier to wipe out your enemy.
Late Game
On the late game, you should already have Bkb equipped on your arm. Magic immunity is the most needed stuff in big clash on the hard late game teamfight. Stay calm and focusing on the squishy hero first, also remember to cast the amplify damage on each of your target. The armor reductuin will multiple your damage by a lot here and it will makes will makes your team's job easier.
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ITEMS BUILD
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight. By magic immunity, you can keep fighting and cannot be interrupted (except from Beastmaster's Roar or Batrider's Lasso)
4. Desolator
Total cost:: 4100
Recipe: 2x Mithril Hammer, Recipe
Why Desolator? Amplify more damage, why not?
1. Carries
(Example: Magine, Void, Luna)
Early Game
Slardar, a melee carry hero that needs to be tanky and also brave to initiate a teamfight and start a clash. You are the army of the sea, make the sea proud of your strength, stay focus and hunts every hero on the game. On the laning phase you need to get last hits and deny as many as you can. By collecting lots of golds,you can buy the core items you need to be owning on the mid-late game.
Mid Game
After you get your first core item, which is a Blink Dagger, you can start ganking. Don't afraid of any hero that tries to kill you, be brave - stun him, knock him down!. Amplify damage takes a big part here, remember that on early game, your ultimate will makes the armor of your target become so low which means a lot amplify damage for him. And just by that, your team can team easier to wipe out your enemy.
On the late game, you should already have Bkb equipped on your arm. Magic immunity is the most needed stuff in big clash on the hard late game teamfight. Stay calm and focusing on the squishy hero first, also remember to cast the amplify damage on each of your target. The armor reductuin will multiple your damage by a lot here and it will makes will makes your team's job easier.
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ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you the survivability you need with it's STR boost. And also with the additional attack speed, you can trigger more stun of your 3rd skill Bash. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need. STR for survivability, AGI for more attack speed, and INT for more mana.
2. Dagger
Cost: 2150
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
2. Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
4. Desolator
Total cost:: 4100
Recipe: 2x Mithril Hammer, Recipe
Passive: Corruption - Your attacks reduce target's armor for 15 seconds. Desolator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 60 Damage ARMOR REDUCTION: 7 |
GOOD ALLIES
(Example: Magine, Void, Luna)
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