BIO
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.
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STATS
INTRODUCTION
Bane is an INT hero that have a 4 single targetted skill. Those are: a nuke, a damage reducer, a skill to sleep the enemy, and a channeling dps ultimate. with his 2 disables, he can make 2 out of 5 enemy to be useless in the teamfight. And with the damage reducer, it will be 3 useless opponent in the teamfight, but it is all are not easy to use because you must precisely click the target, and that's not easy, you must use your eyes carefully and click the true target.
ABILITIES
1. Enfeeble
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
Even the mightiest of warriors crumble before the terror of Atropos.
This skill will reduce a physical attack damage from a single target, a nice skill to make a physical attacker become useless and can't do anything.
2. Brain Sap
Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt.
Atropos finds no greater pleasure than to harvest the fear he creates.
This is your main nuke for the early-mid game. You will need this to harass the enemy and also get kills.
3. Nightmare
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.
Make enemy to sleep and deal some damage. While enemy is sleeping, he cannot be attacked because the attacker is become the one who sleep, and the target will wake up. You can cast this for your self / team to make your ally cannot be attacked, but if the enemy is smart, the enemy will hit the sleeping target so his friends can attack the target again.
Nightmare End
Wakes you up from a nightmare.
4.Fiend's Grip
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana. Upgradable by Aghanim's Scepter.
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.
This is your main skill for the game. A long time disable that deal damage per second. This is a channeling skill so you can't move while channel the skill.
With the long time of disable, it is almost sure your target will die, whether its becaus your ultimate, your brain sap, or your friends whose help you attacking the target.
SKILLBUILD
Level 1: Enfeeble
Level 2: Brain Sap
Level 3: Brain Sap
Level 4: Nightmare
Level 5: Brain Sap
Level 6: Fiend's Grip
Level 7: Brain Sap
Level 8: Enfeeble
Level 9 : Enfeeble
Level 10: Enfeeble
Level 11: Fiend's Grip
Level 12: Nightmare
Level 13: Nightmare
Level 14: Nightmare
Level 15: Stats
Level 16: Fiend's Grip
Level 17-25: Stats
Why take Enfeeble for level 1? You need this to make your opponent in lane hard to last hit / deny.
Why maxed Brain Sap first? This is your main nuke, you will need this for ganking and killing onr early and mid game.
Why maxed Enfeeble before Nightmare? One level of Nightmare is enough for early-mid game, and Enfeeble will benefit the most if you cast this on their physical attacker on early-mid game because the reduced damage will be so low and make him can't attack your team.
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.
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ROLE
Ranged - Disabler - Nuker - Support
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 568 | 1,127 | 1,206 | SIGHT RANGE | 1800 / 800 |
MANA | 286 | 668 | 1,201 | ATTACK RANGE | 400 |
DAMAGE | 55-61 | 84-90 | 125-131 | MISSILE SPEED | 900 |
ARMOR | 4 | 8 | 14 |
INTRODUCTION
Bane is an INT hero that have a 4 single targetted skill. Those are: a nuke, a damage reducer, a skill to sleep the enemy, and a channeling dps ultimate. with his 2 disables, he can make 2 out of 5 enemy to be useless in the teamfight. And with the damage reducer, it will be 3 useless opponent in the teamfight, but it is all are not easy to use because you must precisely click the target, and that's not easy, you must use your eyes carefully and click the true target.
PROS | CONS |
Have many disables | Short ranged attack |
A painful long time ultimate | Squishy |
Can swap HP | High mana cost for his skills |
Scary |
ABILITIES
1. Enfeeble
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
MANA COST: 95/105/115/125 | COOLDOWN: 10 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
REDUCTION: 30 / 60 / 90 / 120 |
Even the mightiest of warriors crumble before the terror of Atropos.
This skill will reduce a physical attack damage from a single target, a nice skill to make a physical attacker become useless and can't do anything.
2. Brain Sap
Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt.
MANA COST: 125/150/175/200 | COOLDOWN: 14 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: PURE | DAMAGE: 90 / 160 / 230 / 300 |
Atropos finds no greater pleasure than to harvest the fear he creates.
This is your main nuke for the early-mid game. You will need this to harass the enemy and also get kills.
3. Nightmare
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.
MANA COST: 165/165/165/165 | COOLDOWN: 15 |
ABILITY: UNIT TARGET | AFFECTS: HEROES |
DAMAGE: HP REMOVAL | DAMAGE: 20 / 20 / 20 / 20 |
DURATION: 4 / 5 / 6 / 7 |
Make enemy to sleep and deal some damage. While enemy is sleeping, he cannot be attacked because the attacker is become the one who sleep, and the target will wake up. You can cast this for your self / team to make your ally cannot be attacked, but if the enemy is smart, the enemy will hit the sleeping target so his friends can attack the target again.
Nightmare End
Wakes you up from a nightmare.
ABILITY: NO TARGET, TOGGLE |
4.Fiend's Grip
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana. Upgradable by Aghanim's Scepter.
MANA COST: 200/300/400 | COOLDOWN: 100 |
ABILITY: CHANNELED, UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | MANA DRAIN: 5% |
DURATION: 5 / 5 / 5 | DAMAGE: 100 / 155 / 215 |
SCEPTER MANA DRAIN: 10% | SCEPTER DURATION: 7 / 7 / 7 |
SCEPTER DAMAGE: 155 / 215 / 270 |
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.
This is your main skill for the game. A long time disable that deal damage per second. This is a channeling skill so you can't move while channel the skill.
With the long time of disable, it is almost sure your target will die, whether its becaus your ultimate, your brain sap, or your friends whose help you attacking the target.
SKILLBUILD
Level 2: Brain Sap
Level 3: Brain Sap
Level 4: Nightmare
Level 5: Brain Sap
Level 6: Fiend's Grip
Level 7: Brain Sap
Level 8: Enfeeble
Level 9 : Enfeeble
Level 10: Enfeeble
Level 11: Fiend's Grip
Level 12: Nightmare
Level 13: Nightmare
Level 14: Nightmare
Level 15: Stats
Level 16: Fiend's Grip
Level 17-25: Stats
Why take Enfeeble for level 1? You need this to make your opponent in lane hard to last hit / deny.
Why maxed Brain Sap first? This is your main nuke, you will need this for ganking and killing onr early and mid game.
Why maxed Enfeeble before Nightmare? One level of Nightmare is enough for early-mid game, and Enfeeble will benefit the most if you cast this on their physical attacker on early-mid game because the reduced damage will be so low and make him can't attack your team.
STRATEGY
Early Game
You can take any lane you want, top, mid, or bot, it's up to you and your team. You can solo or you can accompany your partner in the lane. Bane is quiet a strong early-game hero, on the early game is his maximum potential, you can control the lane easily here. You have enfeeble to make your enemy damage reduced so he can't last hit / deny or even harass you.
You have Brain Sap to harass your enemy and also recover your HP. Because of the Brain Sap's high damage, you can also gain early kills. If you want to do so, better to ask your friend to help because it will make your job easier.
You can also become a support hero for the team by buying wards, it will give vision to the team and help your team void enemy's gank.
Mid Game
Once you get your ultimate, you're ready to gank. Your ultimate is so strong especially on the early stage of the game, it make the target can'y move while receiving some damage, so your partner can easily harass him.
If you gank 2 heroes, use Nightmare for one of them, and then use your ultimate on the other, your friend can easily harass the targetted enemy, and then you can use Brain Sap too if the target still alive.
The key to use Bane is to precisely click on the right target, use your eyes carefully, and then click the desire enemy to maximize your skill potential. Practice makes perfect, so always practice your click is a good way to improve your precision of using a single targetted spell.
Late Game
On the late game, if you already acquired some gold, you should already have some nice items. You should maximize the use of all your items and skills. You should do the right skill / item on the right time. If you already buy a Sheepstick and a force staff/dagger, you can use it to initiate a teamfight by using forcestaff/dagger first and the use the Sheepstick to disable the enemy so your team can come in and dominate the teamfight. And then you should use all your other skills like, Nightmare to disable another hero, Enfeeble to reduce enemy's damage, and the last: your ultimate.
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ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? This boots is needed because you have spammable skills. And this boots also replenish mana for your team.
3. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. Helps you escape
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast all your abilities twice, especially Serpent Wards, a double wards is so good to deal lots of damage to enemies and tower.
double hex and Shackle is also powerful in the late game to disable many target.
5. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody by make him into a chicken.
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slow and 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
OTHER SUPPORTIVE ITEMS
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Early Game
You can take any lane you want, top, mid, or bot, it's up to you and your team. You can solo or you can accompany your partner in the lane. Bane is quiet a strong early-game hero, on the early game is his maximum potential, you can control the lane easily here. You have enfeeble to make your enemy damage reduced so he can't last hit / deny or even harass you.
You have Brain Sap to harass your enemy and also recover your HP. Because of the Brain Sap's high damage, you can also gain early kills. If you want to do so, better to ask your friend to help because it will make your job easier.
You can also become a support hero for the team by buying wards, it will give vision to the team and help your team void enemy's gank.
Mid Game
Once you get your ultimate, you're ready to gank. Your ultimate is so strong especially on the early stage of the game, it make the target can'y move while receiving some damage, so your partner can easily harass him.
If you gank 2 heroes, use Nightmare for one of them, and then use your ultimate on the other, your friend can easily harass the targetted enemy, and then you can use Brain Sap too if the target still alive.
The key to use Bane is to precisely click on the right target, use your eyes carefully, and then click the desire enemy to maximize your skill potential. Practice makes perfect, so always practice your click is a good way to improve your precision of using a single targetted spell.
On the late game, if you already acquired some gold, you should already have some nice items. You should maximize the use of all your items and skills. You should do the right skill / item on the right time. If you already buy a Sheepstick and a force staff/dagger, you can use it to initiate a teamfight by using forcestaff/dagger first and the use the Sheepstick to disable the enemy so your team can come in and dominate the teamfight. And then you should use all your other skills like, Nightmare to disable another hero, Enfeeble to reduce enemy's damage, and the last: your ultimate.
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ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
Courier: Transfer items from shop to heroes Wards: Scouting some important area to protect teams against some ganks. |
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
3. Blink Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. Helps you escape
4. Refresher Orb
Recipe: Obilivion Staff + Preserverance + Recipe
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
double hex and Shackle is also powerful in the late game to disable many target.
5. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
OTHER SUPPORTIVE ITEMS
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable. Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence + 150% Mana Regeneration + 30 Movement Speed Manacost: 75 Cooldown: 30 |
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
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