Selasa, 07 Mei 2013

Dota 2 - Rubik Build Guide

Rubik
BIO
Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.

Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

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ROLE
Ranged - Disabler - Nuker

STATS
LEVEL11525
HIT POINTS5119101,575SIGHT RANGE1800 / 800
MANA3517881,360ATTACK RANGE600
DAMAGE44-5478-88122-132MISSILE SPEED1125
ARMOR149

INTRODUCTION
Rubik is a hero that is noted for his skill to steal others spell and use it for the benefit of his team. It is nice to steal some deathly ultimate and the use it to the enemy. He also have some other nice spell, like a chain lightning, a skill to lift up a target and stun on the landing area. An he also have magic resistence aura to help the team survive from a enemys magic skills.
PROSCONS
Can steal enemy's spellSquishy
Have a chain lightning for early game harassmentHard to play
Can lift up a target and place him in the unknown groundWeird face
Have a magic resistence aura for the team
Fit in many gameplay
A good lane control

ABILITIES

1. Telekinesis
Telekinesis
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
MANA COST: 120/120/120/120COOLDOWN: 18
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
RADIUS: 325 / 325 / 325 / 325LIFT DURATION: 1.5 / 1.75 / 2 / 2.25
STUN DURATION: 1 / 1.25 / 1.5 / 1.75
Even the Grandest Magus may use his powers for enjoyment.
Lift a unit and stun the area in the landing AoE. a nice skill to disable a target and also disable an area around the target.
You can also use this to isolate a target into the hill.
You can make your target nearer from you so it will be easier to harass him.

Telekinesis Land
Telekinesis Land
Chooses the location the target will land when Telekinesis finishes.
ABILITY: POINT TARGET

2. Fade Bolt
Fade Bolt
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
MANA COST: 150/150/150/150COOLDOWN: 16/14/12/10
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALDEBUFF DURATION: 10 / 10 / 10 / 10
DAMAGE: 70 / 140 / 210 / 280JUMP REDUCTION: 4% / 4% / 4% / 4%
HERO DAMAGE REDUCTION: 14/ 20 / 26 / 32CREEP DAMAGE REDUCTION: 7/ 10 /13/ 16
Rubick's favori. spell for dispatching would-be assassins is a rather simple conjuration.
This is your main skill for farming, controlling lane, harassing, and killing.
This skill is a jumping lightning that deals some damage and reduce the attack damage of the target who affected to it.

3. Null Field
Null Field
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.

ABILITY: PASSIVEMAGIC RESISTANCE: 5% / 10% / 15% / 20%

Not every magus can be a Grand Magus...
Gives a nice magic resistence to all allies nearby. A very good skill to increase team's defense in a teamfight so your team can survive in a though teamfight.

4. Spell Steal
Spell Steal
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

MANA COST: 25/25/25COOLDOWN: 20/18/16
ABILITY: UNIT TARGETAFFECTS: ENEMY HEROES
DURATION: 180 / 240 / 300

...but even their lesser magics can be a source of much utility.
This is your most annoying skill for the enemy. You can steal a spell from a target and you can use the spell against the it's owner.
There so many possibilities from using this skill. You can steal some very nice ultimate like Ravage, Chain Frost, or Black Hole and use it against the owner of these spells.
The spell you got, is depends on what is the last spell casted by the target. So if an Enigma successfully casted Decomic Conversion right after he finished his Blackhole and you can't catch up, you will gain Demonic Conversion instead of a Blackhole, so be careful, try to use your hands quickly after he finishes the spell you want to steal.

SKILLBUILD
Dota 2 - Rubik Build Guide
Level 1: Telekinesis
Level 2: Fade Bolt
Level 3: Fade Bolt
Level 4: Telekinesis
Level 5: Fade Bolt
Level 6: Spell Steal
Level 7: Fade Bolt
Level 8: Telekinesis
Level 9 : Telekinesis
Level 10: Null Field
Level 11: Spell Steal
Level 12: Null Field
Level 13: Null Field
Level 14: Null Field
Level 15: Stats
Level 16: Spell Steal
Level 17-25: Stats

Why take Telekinesis for level 1? You can use this for if you like to find firstblood with your friends, and also if you want to troll the enemy by taking him uphill so he can't come down.

Why maxed Fade Bolt first?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game.

Why maxed Telekinesis  before Null Field?  You need more level of Telekinesis for longer lift duration and stun duration, and the the Null Field is important for the team on mid-late game teamfight to reduce enemy's magical damage.

STRATEGY
Early Game
Rubik is useful since the early stage of the game. With the fadebolt and telekinesis + long ranged attack, Rubik can conveniently control the lane. Every lane you choose, it's ok, you can be a support or a solo laner. You have a strong nuke with the damage reducer and a n ok disable.
Also if your team needs you as a support, it's also ok, you can buy a support by buying courier and wards.

On the laning phase, if yu are a solo, try to last hit every creeps on the lane while denying once in a while. Use Fade Bolt to harass your enemy and also for double last hits. Remember that Fade bolt is also reducing enemy's damage so they will be harder in last hitting/denying.

Mid Game
Mid game is the time for al around ganking. You, as a nuker / disabler hero, should roam and help your friends on another lane. Tell your friend that you are ready to gank and ask him to help you, then you should come to the lane and use Telekinesis to disable the target, your friends and you can harass him while he is disabled, and then you can use the Fade Bolt to harass more, and also you should steal a skill from your target and use it to him. It is rather difficult to steal a skill you want from a target because the acquired skill is depend of what is the last skill casted by the target, luck is the key factor here. And if you are lucky, you will see your target using the skill you want so you can immediately steal it to benefir your team.
Dota 2 - Rubik Build Guide
Late Game
On the late game, it is the time to party. Every enemy hero has already reached a high level, so you can steal their ultimate on the max  level. Be careful on which skill you steal, make sure you steal the best skill to benefit more for your team. You need to stea; the best skill like Ravage (Tidehunter), Blackhole (Enigma), or Chain Frost (Lich). And if you successful of acquiring the top skill from the enemy, that's your time to shine. To use their ultimate for themselves.

Maybe you already acquired Sheepstick here. And if so, you should use it to initiate a teamfight. By using force staff / dagger and then cast the Hex on your enemy and then your team can come in and dominate the teamfight. The rule of dota is: the one who initiate first, will likely to win the teamfight, so initiating a teamfight is the determiner of your team victory, be quick and initiate carefully by using the sheepstick, or at least using a telekinesis.

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ITEMS BUILD

1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
Courier, Dota 2 - Shadow Shaman Build GuideObserver Wards, Dota 2 - Shadow Shaman Build Guide
Courier: Transfer items from shop to heroes
Wards: Scouting some important area to protect teams against some ganks.
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Shadow Shaman Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? This boots is needed because you have spammable skills. And this boots also replenish mana for your team.


3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Windrunner Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.


4. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Sheepstick, Dota 2 - Shadow Shaman Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody by make him into a chicken.

5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor
AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.


2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Ogre Magi Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.


3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
+ 150% Mana Regeneration
+ 30 Movement Speed
Manacost: 75    Cooldown: 30
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

BAD ENEMIES
1. High Instant Damage
(Example: Lina, Lion, Tiny)
LinaLionTiny
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.

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