BIO
The Font of Avernus is the source of a family's strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm--but what they really are protecting is the Font itself. And the motives of the mist are unclear.
When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.
There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.
When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.
There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.
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ROLE
Melee - Carry - Durable
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 587 | 1,305 | 2,198 | SIGHT RANGE | 1800 / 800 |
MANA | 273 | 637 | 1,157 | ATTACK RANGE | 128 |
DAMAGE | 55-65 | 93-103 | 140-150 | MISSILE SPEED | N/A |
ARMOR | 2 | 5 | 10 |
INTRODUCTION
Abaddon is the most manly hero in Dota. he should become the beast to his team. He should come first in every teamfight and slay enemy in the frontline. He have some nice tanking skill which will really helps him to become a decent tank. He can also become a nuker on early game with his Shield + Mist Coil. And not just that, he can also become a decent carry because he have askill to increase the movemenet speed and also the attack speed.
PROS | CONS |
Provide protection to all teammates | His Mist Coil can't heal himself |
Can recover HP from enemy's attack | Don't have a disable |
Have a nice slower |
ABILITIES
1. Mist Coil
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
MANA COST: 75/75/75/75 | COOLDOWN: 5 |
ABILITY: UNIT TARGET | AFFECTS: HEROES |
DAMAGE: MAGICAL | SELF DAMAGE: 50 / 75 / 100 / 125 |
DAMAGE/HEAL: 100 / 150 / 200 / 250 |
Can be use to faster the exploding of your 2nd skill: Aphotic Shield.
Remember that the ability gives yourself a damage too. Can kill yourself if your Hp is below 125 and your ultimate is still on cooldown.
Unfortunately, this skill can't heal yourself.
2. Aphotic Shield
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.
MANA COST: 100/105/110/115 | COOLDOWN: 12/10/8/6 |
ABILITY: UNIT TARGET | CAFFECTS: ALLIED UNITS |
DURATION: 15 | MAX DAMAGE ABSORBED: 110 / 140 / 170 / 200 |
BURST RADIUS: 675 |
3. Curse of Avernus
Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time.
ABILITY: PASSIVE | DEBUFF DURATION: 2.5 |
BUFF DURATION: 4.5 | SLOW: 5 / 10 / 15 / 20 |
MOVE SPEED BONUS: 15% | ATTACK SPEED BONUS: 10 / 20 / 30 / 40 |
4. Borrowed Time
When activated, most negative buffs will be removed and any damage you take will heal instead of damaging you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below a certain threshold. Upgradable by Aghanim's Scepter.
MANA COST: 0/0/0 | COOLDOWN: 60/50/40 |
ABILITY: NO TARGET | HP THRESHOLD: 400 |
DURATION: 3 / 4 / 5 | SCEPTER DURATION: 5 / 6 / 7 |
The enemy should not to attack you while in the duration. That's the way to counter this ability. But, because no one can damaging while in this phase, so you can freely attack the opponent.
Eul scepter or some lockdown abilities like Outworld Devourer's Astral Imprisonmenrt or Shadow Demon's Disruption will makes you don't receive anything from this skill.
.
SKILLBUILD
Level 2: Mist Coil
Level 3: Mist Coil
Level 4: Aphotic Shield
Level 5: Mist Coil
Level 6: Borrowed Time
Level 7: Mist Coil
Level 8: Aphotic Shield
Level 9 : Aphotic Shield
Level 10: Curse of Avernus
Level 11: Borrowed Time
Level 12: Curse of Avernus
Level 13: Curse of Avernus
Level 14: Curse of Avernus
Level 15: Stats
Level 16: Borrowed Time
Level 17-25: Stats
Why maxed Aphotic Shield first? This is your main skill for diving and surviving in every situation in the game. You need the defense the most. You are an initiator. The blast damage is also good for farming creeps.
Why maxed Mist Coil before Curse of Avernus? You need Mist Coil more on early-mid game because you need the damage to nuke down enemies and also you need the heal to save your friend's life. The later the game gets, the less efeective a nuke will be.
Curse of Avernus is a skill to boost the attack speed. On early game, nuke is dominant, and in the late game, attack damage is dominant. So no need to hurry to increase this ability.
STRATEGY
Early Game
As a semi-carru, you can get last hits on the early game. Last hits is quiet easy with this hero because your basic damage is high. On this laning phase, always keep an eye on the rune spot where usually the enemy comes from. They may come to you to kill you. Ask your support to always replace the Observer Ward.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
c. Cast the Aphotic Shield to defend yourself
d. Run towards the squishiest hero
e. Kill him
Late Game
You are considered a carry. So you need to boost your damage the most. By buying nice items, I hope you can win every teamfight here. Your place in every strat is in the front line. You are the bravest hero of Dota. You should tank all damages and make all your friends can easily harass the enemy hero.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
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Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
Why Assault Cuirass?
Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team and your clones.
+Armor aura is very important for late game, so good for increasing team's defense.
- Armor aura is important for late game too because thr damage dealt from your teams will be increased
7. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. So good item for late game.
Why Shiva's? This item is very good in teamfights, With the slowing of attack speed and movement speed, the enemy will hardly move and attack on the teamfight. A nice defense mechanism for your team.
And don't forget this for the late game
9. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Why Boots of Travel? With the creeps becoming more powerful in pushing your base, you need fast teleport to save your Ancient.
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
Early Game
As a semi-carru, you can get last hits on the early game. Last hits is quiet easy with this hero because your basic damage is high. On this laning phase, always keep an eye on the rune spot where usually the enemy comes from. They may come to you to kill you. Ask your support to always replace the Observer Ward.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
c. Cast the Aphotic Shield to defend yourself
d. Run towards the squishiest hero
e. Kill him
Late Game
You are considered a carry. So you need to boost your damage the most. By buying nice items, I hope you can win every teamfight here. Your place in every strat is in the front line. You are the bravest hero of Dota. You should tank all damages and make all your friends can easily harass the enemy hero.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
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ITEM BUILD
1. Starting
Cost: 225
2. Early game
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, that's what you need, attack speed and damages. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for Survivability, AGI for attack speed, and INT for mana.
4. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
5. Sange & Yasha
Total cost: 4100
Recipe: Sange (Ogre Axe, Belt of Giant Strength) + Yasha (Blade of Alacrity + Boots of Elvenskin)
Why Sange & Yasha? It will makes you more tanky, more damage, more attack speed and more movement speed + gives a slower with you attack. Very good item for a carry-tanker like you.
6. Assault Cuirass1. Starting
Cost: 225
Shield: Block creep's damage Ring: Additional defense Tango: HP recovery for early game |
2. Early game
Basillus: For mana regen Wand: To save your life when on a difficult situation Orb of Venom: To slow down enemy's movement |
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for Survivability, AGI for attack speed, and INT for mana.
4. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
5. Sange & Yasha
Total cost: 4100
Recipe: Sange (Ogre Axe, Belt of Giant Strength) + Yasha (Blade of Alacrity + Boots of Elvenskin)
Passive: Greater Maim - Gives a chance on attack to slow movement speed for 4.0 seconds. Percentage based movement speed bonuses from multiple items do not stack. + 12 Damage + 16 Strength + 16 Agility + 15 Attack Speed + 12% Movement Speed MAIM CHANCE: 15% SLOW: 30% |
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies. Multiple instances of Assault Aura do not stack. + 35 Attack Speed + 10 Armor AURA ATTACK SPEED: 20 AURA BONUS ARMOR: 5 ARMOR REDUCTION: 5 |
Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team and your clones.
+Armor aura is very important for late game, so good for increasing team's defense.
- Armor aura is important for late game too because thr damage dealt from your teams will be increased
7. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
8. Shiva's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
And don't forget this for the late game
9. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown60 |
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
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