BIO
A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.
Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.
While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.
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Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.
While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.
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ROLE
Ranged - Nuker - Support
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 511 | 910 | 1,575 | SIGHT RANGE | 1800 / 800 |
MANA | 351 | 933 | 1,609 | ATTACK RANGE | 600 |
DAMAGE | 39-49 | 84-94 | 136-146 | MISSILE SPEED | 1000 |
ARMOR | 1 | 2 | 6 |
INTRODUCTION
Skywrath mage is one of the best nuker in Dota. He have spammable skills that will knock down enemy in seconds. since the earliest of the game, he already have a skill to harass his enemy and can drain enemy's HP easily. He also have a Powerful high damage ultimate on his pocket. Not just that he is also have a silencing and slowing skill to destrouy his opponent. So if you want to play a hero that can dominate enemy from the beginning, you can choose Skywrath Mage.
PROS | CONS |
Have a deathly, spammable skill | Squishy |
Have an ultra high damage ultimate | His ultimate aoe is small, difficult to deal it's maximum damage |
Have a long ranged slower | His silence is only a single targetted skill |
Have a silence skill | |
Have high mana gain |
ABILITIES
1. Arcane Bolt
Skywrath launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath's intelligence.
MANA COST: 70/70/70/70 | COOLDOWN: 5/4/3/2 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | BASE DAMAGE: 60 / 80 / 100 / 120 |
INT DAMAGE MULTIPLIER: 1.6 |
2. Concussive Shot
Skywrath sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.
MANA COST: 110/110/110/110 | COOLDOWN: 20/18/16/14 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
SHOT RANGE: 1600 | DAMAGE RADIUS: 200 |
DAMAGE: 50 / 100 / 150 / 200 | SLOW DURATION: 4 |
SLOW: 40% |
3. Ancient Seal
Skywrath seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
MANA COST: 80/90/100/110 | COOLDOWN: 11 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
MAGIC RESISTANCE REDUCTION: 18% / 24% / 30% / 36% | DURATION: 3 / 4 / 5 / 6 |
4. Mystic Flare
Skywrath uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.
MANA COST: 350/575/800 | COOLDOWN: 60/40/20 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
RADIUS: 170 | DURATION: 2 |
DAMAGE: 600 / 900 / 1200 |
SKILLBUILD
Level 1: Arcane Bolt
Level 2: Concussive Shot
Level 3: Arcane Bolt
Level 4: Ancient Seal
Level 5: Arcane Bolt
Level 6: Mystic Flare
Level 7: Arcane Bolt
Level 8: Concussive Shot
Level 9 : Concussive Shot
Level 10: Concussive Shot
Level 11: Mystic Flare
Level 12: Ancient Seal
Level 13: Ancient Seal
Level 14: Ancient Seal
Level 15: Stats
Level 16: Mystic Flare
Level 17-25: Stats
Why maxed Arcane Bolt first? This is your main nuke, you will need this for ganking and killing on early mid game.
Why maxed Concussive Shot before Ancient Seal? The rule of DotA: Nukes for early game, physical damage for late game. Concussive Shot is a nuke so it will be more effective on late game since enemies HP are still relatively low.
STRATEGY
Early Game
You should start harassing enemy on your lane with the Arcane Bolt. It gives massive damage to your enemy. Don't let them can farm easily, make their laning phase as hard as possible. You may also denying the creeps to delay enemy's gold and exp. Don't dorget to also buy some wards to ward the fog of war so you can prepare yourself if enemy is trying to gank you. As a supportive hero you may not greedy in getting lst hits. let the carry get the farm, he need gold more than a support like you.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Use the Concussive Shot
4. Use Ancient Seal
5. Use your ultimate
6. Spam your 1st ability.
7. If there is a running away enemy, you should chase him, your Cuncussive Shot may hels here
On mid game, what you need to do is ganking 24/7. Always see if there is any possible hero to gank and straight gank him.
Late Game
Late game teamfight is the most intense teamfight from all teamfight. It will be so much action here.
Stay calm and don't afraid of opponent. Your magic damage is not painful here. But you still can use your silence and also your slower. Keep targetting their carry .
Also always use all items you have. Like Sheepstick, Orchid, or something you have.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
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ITEMS BUILD
As a prime support in the team you should buy some supportive items like Courier and Wards.
1. Animal Courier
Cost: 150
Why Animal Courier? It is a must item for a team in DotA. If any teams not buy this item, that means they are noobs.
2. Observer Wards
Cost: 150
Why Observer Wards? You are a support, it is your job to buy this. This is a must item to observing some area.
3. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
4. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
5. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
6. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
7. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
Early Game
You should start harassing enemy on your lane with the Arcane Bolt. It gives massive damage to your enemy. Don't let them can farm easily, make their laning phase as hard as possible. You may also denying the creeps to delay enemy's gold and exp. Don't dorget to also buy some wards to ward the fog of war so you can prepare yourself if enemy is trying to gank you. As a supportive hero you may not greedy in getting lst hits. let the carry get the farm, he need gold more than a support like you.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Use the Concussive Shot
4. Use Ancient Seal
5. Use your ultimate
6. Spam your 1st ability.
7. If there is a running away enemy, you should chase him, your Cuncussive Shot may hels here
On mid game, what you need to do is ganking 24/7. Always see if there is any possible hero to gank and straight gank him.
Late game teamfight is the most intense teamfight from all teamfight. It will be so much action here.
Stay calm and don't afraid of opponent. Your magic damage is not painful here. But you still can use your silence and also your slower. Keep targetting their carry .
Also always use all items you have. Like Sheepstick, Orchid, or something you have.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
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ITEMS BUILD
As a prime support in the team you should buy some supportive items like Courier and Wards.
1. Animal Courier
Cost: 150
Creature that carries items to and from your base. |
2. Observer Wards
Cost: 150
Use: Places an Observer Ward to give sight of the surrounding area. Lasts 6 minutes. |
3. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
4. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
5. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
6. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
7. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
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