BIO
Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen's people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong caravan.
In the vicious battle that followed, Chen's clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished-or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen's obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.
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ROLE
Ranged - Support - Jungler - Pusher
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 530 | 929 | 1,594 | SIGHT RANGE | 1800 / 800 |
MANA | 273 | 783 | 1,407 | ATTACK RANGE | 600 |
DAMAGE | 43-53 | 82-92 | 130-140 | MISSILE SPEED | 1100 |
ARMOR | 1 | 5 | 11 |
INTRODUCTION
Chen is a hero that is useful for jungling and pushing on early-mid game. He can control creeps and use the creeps abilities for his team. On the early game, his creeps power will be big so it can be useful for ganking and also destroying towers easily. He is also a masssive healer that will keep his teammates survive during teamfights.
ABILITIES
1. Penitence
Forces an enemy unit to move slower and take more damage from attacks and spells.
MANA COST: 100/100/100/100 | COOLDOWN: 14 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DURATION: 7 / 7 / 7 / 7 | SLOW: 8% / 16% / 24% / 32% |
BONUS DAMAGE: 8% / 16% / 24% / 32% |
Slowing and also amplify the damage for 1 enemy. You need this to gank an enemy hero. By slowing his movement speed your team can easily catch up your target. And with the amplifying damage, your team will easier to kill your target.
2a. Test of Faith
Deals random damage to test an enemy unit's faith.
MANA COST: 175/175/175/175 | COOLDOWN: 24 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: PURE | DAMAGE MIN: 50 / 100 / 150 / 200 |
DAMAGE MAX: 100 / 200 / 300 / 400 |
Deal damage to 1 enemy. The damage is a random. Hope you can get the maximum damage to easily kill your target.
2b. Test of Faith
Teleports a friendly unit back to the base. Creeps are teleported instantly, Heroes have a delay before teleporting.
MANA COST: 200/200/200/200 | COOLDOWN: 24 |
ABILITY: UNIT TARGET | AFFECTS: ALLIED UNITS |
HERO TP DELAY: 6 / 5 / 4 / 3 |
3. Holy Persuasion
Gives control of an enemy or neutral creep, and gives it bonus hit points.
MANA COST: 100/100/100/100 | COOLDOWN: 30/26/22/18 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY CREEPS |
MAX UNITS: 1 / 1 / 2 / 3 | HEALTH BONUS: 75 / 150 / 225 / 300 |
Convert creeps to helps us in the teamfight. You need this to jungling on early game.
After you get the creeps, you can start using your creeps for ganking and pushing. Your creeps is so strong in pushing enemy towers on early game.
4. Hand of God
Fully regenerates any creeps under Chen's control and heals all allied heroes on the map. Upgradable by Aghanim's Scepter.
MANA COST: 200/300/400 | COOLDOWN: 140/130/120 |
ABILITY: NO TARGET | HEAL: 200 / 300 / 400 |
SCEPTER COOLDOWN: 30 / 30 / 30 |
Heals all allies on the map. A very nice survivability skill on a teamfight, this skill will helps your teammates to survive in a tough situation.
SKILLBUILD
Level 2: Test of Faith
Level 3: Holy Persuasion
Level 4: Test of Faith
Level 5: Holy Persuasion
Level 6: Hand of God
Level 7: Holy Persuasion
Level 8: Test of Faith
Level 9 : Test of Faith
Level 10: Penitence
Level 11: Hand of God
Level 12: Penitence
Level 13: Penitence
Level 14: Penitence
Level 15: Stats
Level 16: Hand of God
Level 17-25: Stats
Why maxed Holy Persuasion first? You need this skill to can survive in the jungle.
Why maxed Test of Faith before Penitence? The rule of DotA: Nukes for early game, physical damage for late game. Test of Faith is a nuke therefore should be maxed before the the Penitence. And also with the increaseing level of Test of Faith will decrease the delay of sending ally to the base.
STRATEGY
Early Game
On early game, I recommend you to straight go into the jungle. Use your Holy Persuasion for the big creeps and start using it to jungling. If you feel need to gank the enemy, start going to the lane and use your creep's ability to stun or maybe net your target. This way your team may get firstblood or at least an early kill. Solo mid is the priority for early ganks, so you should go there and with the help of your solo-mid friend gank the enemy's solo.
Mid Game
With the big pushing power on your creeps, you can destroy towers easily. So on early game, at least you should get one or two of enemy towers. That way your team will get more money than the opposing team.
When your team want's to start ganking, you should also help by using your abilities:
1. Hand of God > to keep teammates alive
2. Penitence > to amplify the damage
3. Test of Faith > to nuke down enemy
Also remember to replace the wards because your team always needs the vision of crtain areas.
Late Game
On the late game, your job is mainly to cast your Hand of God in a big clash. You have the ability to keeps your teammates alive with it. And if you have farmed enough, you may already buy the Aghanim Scepter which dramatically reduces the cooldown and you can spam this skill to make sure nobody dies from your team.
And also remember to save your friend who is in danger with casting Test of Faith on him so he will be send to base immediately.
On the late game you may already have the Mekansm, and you should also cast this on a clash to helps your team survive in the teamfight.
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ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
And if you want to be excel at initaiting a teamfight you can choose these items:
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get.
Or you can use this to defend against somebody by making him become chicken.
Or you can increase more armor for your allies and also decrease more armor for the nenemy by buying this item:
Aghanim Scepter
Why Aghanim's Scepter? Lower the cooldown on your ultimate so you can spam your ultimate to always heal your allies for ever 30 seconds.
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Early Game
On early game, I recommend you to straight go into the jungle. Use your Holy Persuasion for the big creeps and start using it to jungling. If you feel need to gank the enemy, start going to the lane and use your creep's ability to stun or maybe net your target. This way your team may get firstblood or at least an early kill. Solo mid is the priority for early ganks, so you should go there and with the help of your solo-mid friend gank the enemy's solo.
Mid Game
With the big pushing power on your creeps, you can destroy towers easily. So on early game, at least you should get one or two of enemy towers. That way your team will get more money than the opposing team.
When your team want's to start ganking, you should also help by using your abilities:
1. Hand of God > to keep teammates alive
2. Penitence > to amplify the damage
3. Test of Faith > to nuke down enemy
Also remember to replace the wards because your team always needs the vision of crtain areas.
Late Game
On the late game, your job is mainly to cast your Hand of God in a big clash. You have the ability to keeps your teammates alive with it. And if you have farmed enough, you may already buy the Aghanim Scepter which dramatically reduces the cooldown and you can spam this skill to make sure nobody dies from your team.
And also remember to save your friend who is in danger with casting Test of Faith on him so he will be send to base immediately.
On the late game you may already have the Mekansm, and you should also cast this on a clash to helps your team survive in the teamfight.
CLICK HERE TO GENERATE DOTA 2 CHEATS:
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
And if you want to be excel at initaiting a teamfight you can choose these items:
1. Dagger
Cost: 2150
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
Or you can use this to defend against somebody by making him become chicken.
Or you can increase more armor for your allies and also decrease more armor for the nenemy by buying this item:
Aghanim Scepter
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Or you may need to slow down your enemies with this item
Shivs's GuardTotal cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
They need more survivability in the teamfight, helps them!
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