BIO
Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light.
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STATS
INTRODUCTION
Mirana is one of the DotA trademark, beside Nevermore and Pudge. With that 2 heroes, she becomes legend, also maybe because a player named Vigoss, he populerize Mirana by a lots.
Mirana is the best ganker, accept it or not. His stun is the longer in DotA, he also have a nice jump to come in or come out in any situation. He also have a decent range for harassing and killing.
ABILITIES
1. Starstorm
Calls down a wave of meteors to damage nearby enemy units. One random enemy unit in 175 range will take a second hit for 75% of the damage.
The Goddess breaks the strata to empower her Princess in the time of need.
This is your main nuke. With this skill, you will deal magical damage to your opponents, heroes and creeps. You need this for fast farming, this will damaging lots of creeps. You also need this for ganking, use this foe enemy heroes and kill him. If you face only 1 enemy, then he is surely will receive thw skill twice.
2. Sacred Arrow
Fires an arrow with deadly precision, dealing large damage and stunning the first enemy unit it strikes. Stun duration increases based on distance to target, ranging from 0.5 to 5 seconds.
Lunar energies make the Princess of the Moon's arrows more deadly than most.
Release an arrow in a straight line. The first target it hit will be stunned in a long duration, longer the arrow moves, the longer the stun are. A very nice skill to start a gank. You need to hide in the jungle before casting this, then, cast this and wait until your target is stunned, then if he is already stunned, jump and kill him.
3. Leap
Mirana leaps forward into battle, empowering allied units with a ferocious roar upon landing, granting attack and movement speed. Speed bonus lasts 10 seconds.
Both friend and foe alike recognize Mirana's iconic white beast in the heat of battle.
A forward jumping skill that needed for gank. Use this to jump into your enemy and then cast starfall and attack!
Also good to escape. For escaping you need to face into the right direction where you want to run, then you can escape and become free.
4. Moonlight Shadow
Turns Mirana and all allied heroes invisible. If Invisibility is broken, it will restore after fade delay if the shadow's duration has not expired. Silence will stop Moonlight Shadow.
Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows.
Make all allies to become invisible for some duration. A nice skill to:
1. Initaiting a teamfight.
By using this, all your whole team become invisible. Then you can sneakly surprise your enemy while they are not ready yet.
2. To save someone from enemy that chasing. While you/your friends are running from enemy, make yourself/your friend become invisibble. That's will help him to escape.
SKILLBUILD
Level 1: Leap / Sacred Arrow
Level 2: Starstorm
Level 3: Starstorm
Level 4: Sacred Arrow / Leap
Level 5: Starstorm
Level 6: Sacred Arrow
Level 7: Starstorm
Level 8: Sacred Arrow
Level 9 : Sacred Arrow
Level 10: Moonlight Shadow
Level 11: Moonlight Shadow
Level 12: Leap
Level 13: Leap
Level 14: Leap
Level 15: Stats
Level 16: Moonlight Shadow
Level 17-25: Stats
Why take Leap for Level 1? This skill provide you with a defense mechanism if you are afraid of being ganked in level 1.
What if I want to get firstblood on level 1? Take Sacread Arrow and use it to stun your enemy, and kill them together with your friend.
Why maxed Starstorm first? This is your main nuke, you will need this for ganking, farming, and killing or early mid game.
Why not take Ultimate on level 6? In my opinion, Sacred Arrow is more useful, you need more damage from this arrow. But if your team decide to use your Ultimate when you are on level 6, take it on level 6.
Why maxed Sacred Arrow before Leap? The rule of DotA: Nukes for early game, physical damage for late game. Sacred Arrow is a nuke that will deal more damage on early-mid game. And Leap Level 1 is enough. Leap gives you attack speed and that is for physical attacks that will be the main source of damages for late game.
Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light.
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ROLE
Ranged - Carry - Nuker - Disabler - Escape
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 473 | 965 | 1,697 | SIGHT RANGE | 1800 / 800 |
MANA | 221 | 521 | 996 | ATTACK RANGE | 600 |
DAMAGE | 38-49 | 77-88 | 124-135 | MISSILE SPEED | 900 |
ARMOR | 2 | 7 | 14 |
INTRODUCTION
Mirana is one of the DotA trademark, beside Nevermore and Pudge. With that 2 heroes, she becomes legend, also maybe because a player named Vigoss, he populerize Mirana by a lots.
Mirana is the best ganker, accept it or not. His stun is the longer in DotA, he also have a nice jump to come in or come out in any situation. He also have a decent range for harassing and killing.
PROS | CONS |
Have a long stun duration | Low HP |
Nice escaping ability | Needs lots of farm to become a carry |
Excellent Harasser | Stun is not a targetted spell, it is a straight line. |
Top ganker |
ABILITIES
1. Starstorm
Calls down a wave of meteors to damage nearby enemy units. One random enemy unit in 175 range will take a second hit for 75% of the damage.
MANA COST: 100/120/140/160 | COOLDOWN: 12 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 75 / 150 / 225 / 300 | RADIUS: 625 |
This is your main nuke. With this skill, you will deal magical damage to your opponents, heroes and creeps. You need this for fast farming, this will damaging lots of creeps. You also need this for ganking, use this foe enemy heroes and kill him. If you face only 1 enemy, then he is surely will receive thw skill twice.
2. Sacred Arrow
Fires an arrow with deadly precision, dealing large damage and stunning the first enemy unit it strikes. Stun duration increases based on distance to target, ranging from 0.5 to 5 seconds.
MANA COST: 100/100/100/100 | COOLDOWN: 17 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
DAMAGE: 90 / 180 / 270 / 360 | RANGE: 3000 |
MINIMUM STUN: 0.5 | MAXIMUM STUN: 5 |
Release an arrow in a straight line. The first target it hit will be stunned in a long duration, longer the arrow moves, the longer the stun are. A very nice skill to start a gank. You need to hide in the jungle before casting this, then, cast this and wait until your target is stunned, then if he is already stunned, jump and kill him.
3. Leap
Mirana leaps forward into battle, empowering allied units with a ferocious roar upon landing, granting attack and movement speed. Speed bonus lasts 10 seconds.
MANA COST: 40/35/30/20 | COOLDOWN: 30/26/22/18 |
ABILITY: NO TARGET | DISTANCE: 630 / 690 / 780 / 840 |
SPEED BONUS: 4% / 8% / 12% / 16% | CONTOH: DIHAPUS6 |
A forward jumping skill that needed for gank. Use this to jump into your enemy and then cast starfall and attack!
Also good to escape. For escaping you need to face into the right direction where you want to run, then you can escape and become free.
4. Moonlight Shadow
Turns Mirana and all allied heroes invisible. If Invisibility is broken, it will restore after fade delay if the shadow's duration has not expired. Silence will stop Moonlight Shadow.
MANA COST: 75 | COOLDOWN: 160/140/120 |
ABILITY: NO TARGET | FADE DELAY: 2.5 / 2 / 1.5 |
DURATION: 15 |
Make all allies to become invisible for some duration. A nice skill to:
1. Initaiting a teamfight.
By using this, all your whole team become invisible. Then you can sneakly surprise your enemy while they are not ready yet.
2. To save someone from enemy that chasing. While you/your friends are running from enemy, make yourself/your friend become invisibble. That's will help him to escape.
SKILLBUILD
Level 2: Starstorm
Level 3: Starstorm
Level 4: Sacred Arrow / Leap
Level 5: Starstorm
Level 6: Sacred Arrow
Level 7: Starstorm
Level 8: Sacred Arrow
Level 9 : Sacred Arrow
Level 10: Moonlight Shadow
Level 11: Moonlight Shadow
Level 12: Leap
Level 13: Leap
Level 14: Leap
Level 15: Stats
Level 16: Moonlight Shadow
Level 17-25: Stats
Why take Leap for Level 1? This skill provide you with a defense mechanism if you are afraid of being ganked in level 1.
What if I want to get firstblood on level 1? Take Sacread Arrow and use it to stun your enemy, and kill them together with your friend.
Why maxed Starstorm first? This is your main nuke, you will need this for ganking, farming, and killing or early mid game.
Why not take Ultimate on level 6? In my opinion, Sacred Arrow is more useful, you need more damage from this arrow. But if your team decide to use your Ultimate when you are on level 6, take it on level 6.
Why maxed Sacred Arrow before Leap? The rule of DotA: Nukes for early game, physical damage for late game. Sacred Arrow is a nuke that will deal more damage on early-mid game. And Leap Level 1 is enough. Leap gives you attack speed and that is for physical attacks that will be the main source of damages for late game.
STRATEGY
Early Game
Mirana is proud of her early game harassing power. He can harass enemies easily using his arrows. Just attacks enemy once in a while and makes your enemy uncomfortable in the lane. And if you have a chance, use your Elune’s Arrow and stun your opponent for like 3 seconds. If you succeed, come to your opponent using jump if you already have it, and use Starfall and the right clicks.
Mid Game
On mid game, it’s the time to gank, you need to roaming around the map and find a target to kill. Hide in the fog of war and use Elune’s Arrow from there. Try to predict if enemy will move or not, and carefully release the arrow. If you succeded in stunning your target, he will be stunned for maximum 4 seconds, and that’s more than enough to kill one hero. Use jump after you successfully stun your target, and after that, use Starfall and the kill him with your right click. Usually, this method isn’t enough if you are alone, so friend is needed in this case. After the enemy is stunned for like 3-4 seconds, and you and your friend attacking together will guarantee a kill for your team.
Early Game
Mirana is proud of her early game harassing power. He can harass enemies easily using his arrows. Just attacks enemy once in a while and makes your enemy uncomfortable in the lane. And if you have a chance, use your Elune’s Arrow and stun your opponent for like 3 seconds. If you succeed, come to your opponent using jump if you already have it, and use Starfall and the right clicks.
Mid Game
On mid game, it’s the time to gank, you need to roaming around the map and find a target to kill. Hide in the fog of war and use Elune’s Arrow from there. Try to predict if enemy will move or not, and carefully release the arrow. If you succeded in stunning your target, he will be stunned for maximum 4 seconds, and that’s more than enough to kill one hero. Use jump after you successfully stun your target, and after that, use Starfall and the kill him with your right click. Usually, this method isn’t enough if you are alone, so friend is needed in this case. After the enemy is stunned for like 3-4 seconds, and you and your friend attacking together will guarantee a kill for your team.
Late Game
On late game, your part is to carry your team into victory. Although you are not the best carry, you have the potential to become a carry. You are agility hero that on late game, have the attack speed needed to become a good carry. Use your gold wisely and buy some powerful carry item for your team like Manta, Mkb, etc.
Your part is to cast Invisibility mode for allies before the teamfight starts. Then catch your enemy that isn't ready for tamfight. This way your team have a high chance to win the teamfight. The key for a carry is to focus on a single hero as your target, and if he is already dead, change to another target.
You can also use your arrow to initiate a teamfight. By stunning the enemy, your team will have the higher chance to win the teamfight.
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ITEM BUILD
1. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Why Ring of Aquila? It gives you mana regen. You need mana regen to use your skills on early game. This items also gives some damage.
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need. STR for survivability, AGI for damage and attack speed, INT for mana.
3. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy and deal more damages. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
4. Diffusal Blade
Total cost: 3300
Recipe: 2 x Blade of Alacrity + Robe of Magi + Recipe.
Remember that your illusions can deal pure damage and manaburn too. You will get tons of damages by using this because that.
5. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
1. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
3. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
4. Diffusal Blade
Total cost: 3300
Recipe: 2 x Blade of Alacrity + Robe of Magi + Recipe.
Active: Purge - Purges a target unit, removing buffs, slowing, and dealing damage if it is a summoned unit. Passive: Feedback - Your attacks burn 20/36 mana and deal the same amount in damage. Upgradable. Diffusal Blade is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 22/26 Agility + 6/10 Intelligence Cooldown; 12 |
5. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
---|---|---|---|---|
DAMAGE
|
81
|
88
|
100
|
300
|
ABILITY
|
CRITICAL 2.4
|
100% HITS
|
STUN
|
NONE
|
CHANCE
|
25%
|
MINIBASH 35%
DAMAGE: 100
|
MELEE: 25 %
RANGE: 10%
|
NONE
|
OTHER
|
NONE
|
+15 ATK SPEED
|
+10 STRENGTH
2 SEC STUN
| NONE |
DAEDLUS: Daedlus will provide you with the a powerful Critical Strike.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. Need protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need disabler friends.
A Considered Good Item for you
1. Ethereal Blade
Total Cost: 4900
Recipe: Eaglesong + Ghost Scepter
Why Ethereal Blade? It give tons of magical damage for you. And after your target is in Ghost Form, you can use Starfall and theSacredArrow.
2. Eul Scepter of Divinity
Total Cost: 2800
Recipe: Staff of Wizardy, Sage Mask, Void Stone, Recipe
Why Eul? Provide you with an escape mechanism by using tornado for your enemy.
Or disable i enemy in a teamfight.
Or casting it on yourself to confuse the enemy, and make them can't attack you.
3. Bane
Have Nightmare and Fiend's Grip that makes your arrow to become precise.
ANNOYING ENEMIES
1. True Sight Heroes
(Slardar, Gondar)
Slardar and Gondar have a true sight ability that makes your team to be visible, beware of these two heroes.
2. Gem of Tur Sight, Sentry Ward or Dust of Appearance
Those items can reveal your team, so be careful with the holder of those items.
A Considered Good Item for you
1. Ethereal Blade
Total Cost: 4900
Recipe: Eaglesong + Ghost Scepter
Active: Ether Blast - Converts you and your target into ethereal form. Target unit is slowed and cannot attack or be attacked, and takes 2.0x of your primary attribute + 75 as damage. + 40 Agility + 10 Strength + 10 Intelligence DURATION: 3 Manacost: 150 Cooldown: 30 |
2. Eul Scepter of Divinity
Total Cost: 2800
Recipe: Staff of Wizardy, Sage Mask, Void Stone, Recipe
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable. Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence + 150% Mana Regeneration + 30 Movement Speed Manacost: 75 Cooldown: 30 |
Or disable i enemy in a teamfight.
Or casting it on yourself to confuse the enemy, and make them can't attack you.
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
They all have a good initiating skill that needs good positioning. What you need to do is casting Invisibility mode to make them can sneak into the middle of enemies and can use their skill perfectly.(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
3. Bane
Have Nightmare and Fiend's Grip that makes your arrow to become precise.
ANNOYING ENEMIES
1. True Sight Heroes
(Slardar, Gondar)
Slardar and Gondar have a true sight ability that makes your team to be visible, beware of these two heroes.
2. Gem of Tur Sight, Sentry Ward or Dust of Appearance
Those items can reveal your team, so be careful with the holder of those items.
3. Silence
Silence makes you become a fragile hero, watch out!
VIDEO SECTION
1. Mirana Hero Guide | Dota 2
Watch this guide to become OWNING!!
2. Another Mirana Guide
Also watch this!
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