BIO
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
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STATS
INTRODUCTION
Ogre Magi is a nuker-support hero that known for his ability to multicast his skills. He can doubled the effect of his skills and make his ordinary skill to be a powerful skill .He uses his 2 main nukes skill: Fireblast and Ignite, and spam those two skills through the game. He is a decent single targetted stun that can shut down enemies and he mainly use this skill to gank or in teamfights. He also have a skill to increase an attack speed and movespeed of allied heroes. Ogre Magi: Stupid but useful
ABILITIES
1. Fireblast
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
The Ogre Magi is easily amused, entertained for hours by playing with fire.
This is your main skill for the game, with this skill you will do: ganking, chasing, or stun a target at a teamfight.
You must increase this skill first, this is your most important skill, you can make opponent to can't move with this skill. This skill will guarantee a successful gank.
1.a. Unrefined Fireblast
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.
With an Aghanim Scepter you will be able to cast this skill, this makes you have two same skill, you will have 2 Fireblast but this Unrefined Fireblast have a high manacost. But don't worry, on mid-late game, you should already have the mana you need to do your 2 Fireblast together. Cast this after 1 second of first fireblast duration to make your stun longer. Or cast this to 2 different targets and stun 2 out of 5 opponents.
This skill also have a chance of Multicast, and that will be so painful for opponent.
2. Ignite
Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Batter up!
Your othe nuke, with this skill, you will do an aoe nuke that will burn it's target and deal damage over time to an area. The enemy affected by this skill will also be slowed and that makes you can catch them and kill them together with your friends.
3. Bloodlust
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
'Running's not as fun as hitting... Not one bit fun.'
Increase attack speed and movement speed of a target. If you already increased your ultimate, this skill will increase attack speed and movespeed of some stick heroes together. Very good to helps your carry, imagine some carry, like void or magina have their attack speed increased more, they will be some monstrous carries. Also possible to cast this to yourself and helps you to deal some attacks.
4. Multicast
Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Increases Fireblast's mana cost and decreases its cooldown, adds an area of effect to Ignite and reduces Bloodlust's cooldown and gives it a chance to cast on random allies around Ogre Magi. Upgradable by Aghanim's Scepter.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.
Makes you can multicast your skills. Fireblast can become a skill that has 275 x 3 damage. That will be the same as the strongest single targetted spell in Dota: Laguna Blade.
Increase Ignite radius. Will be helpful to deal damages to enemy's in crowds.
Makes bloodlust to be an aoe, and can instantly increase movespeed and attack speed of 2-4 heroes together.
Also increase ignite cast range, very useful to chase enemy.
Also decrease bloodlust and fireblast cooldown. Makes your skills more spammable.
SKILLBUILD
Level 1: Fireblast
Level 2: Ignite
Level 3: Fireblast
Level 4: Ignite
Level 5: Fireblast
Level 6: Multicast
Level 7: Fireblast
Level 8: Ignite
Level 9 : Ignite
Level 10: Bloodlust
Level 11: Multicast
Level 12: Bloodlust
Level 13: Bloodlust
Level 14: Bloodlust
Level 15: Stats
Level 16: Multicast
Level 17-25: Stats
Why maxed Fireblast first? This is your main skill for the game, you can use this to:
1. Harass enemies and try to get firstblood
2. Ganks enemies
3. Disable 1 target in a teamfight.
Why maxed Ignite before Bloodlust? This is your nuke. You should combine this skill with Fireblast and use that 2 skill together with harmony, Fireblast first and then Ignite second. This is your combo to ganks.
Also Ignites is a nuke and should be maxed on early-mid game. And bloodlust will boost attack speed which is will be needed at late game.
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
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ROLE
Melee - Nuker - Disabler - Durable
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 587 | 1,438 | 2,426 | SIGHT RANGE | 1800 / 800 |
MANA | 221 | 658 | 1,230 | ATTACK RANGE | 128 |
DAMAGE | 58-64 | 92-98 | 136-142 | MISSILE SPEED | N/A |
ARMOR | 6 | 9 | 14 |
INTRODUCTION
Ogre Magi is a nuker-support hero that known for his ability to multicast his skills. He can doubled the effect of his skills and make his ordinary skill to be a powerful skill .He uses his 2 main nukes skill: Fireblast and Ignite, and spam those two skills through the game. He is a decent single targetted stun that can shut down enemies and he mainly use this skill to gank or in teamfights. He also have a skill to increase an attack speed and movespeed of allied heroes. Ogre Magi: Stupid but useful
ABILITIES
1. Fireblast
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
MANA COST: 75/85/95/105 | COOLDOWN: 12 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DAMAGE: 80 / 145 / 210 / 275 |
STUN DURATION: 1.5 |
This is your main skill for the game, with this skill you will do: ganking, chasing, or stun a target at a teamfight.
You must increase this skill first, this is your most important skill, you can make opponent to can't move with this skill. This skill will guarantee a successful gank.
1.a. Unrefined Fireblast
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
MANA COST: 400 | COOLDOWN: 10 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DAMAGE: 275 |
STUN DURATION: 1.5 |
With an Aghanim Scepter you will be able to cast this skill, this makes you have two same skill, you will have 2 Fireblast but this Unrefined Fireblast have a high manacost. But don't worry, on mid-late game, you should already have the mana you need to do your 2 Fireblast together. Cast this after 1 second of first fireblast duration to make your stun longer. Or cast this to 2 different targets and stun 2 out of 5 opponents.
This skill also have a chance of Multicast, and that will be so painful for opponent.
2. Ignite
Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
MANA COST: 95/105/115/125 | COOLDOWN: 15 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DURATION: 4 / 5 / 6 / 7 |
BURN DAMAGE: 26 / 32 / 38 / 44 | SLOW: 20% / 22% / 24% / 26% |
Your othe nuke, with this skill, you will do an aoe nuke that will burn it's target and deal damage over time to an area. The enemy affected by this skill will also be slowed and that makes you can catch them and kill them together with your friends.
3. Bloodlust
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
MANA COST: 75 | COOLDOWN: 20 |
ABILITY: AUTO-CAST, UNIT TARGET | AFFECTS: ALLIED UNITS |
DURATION: 30 | MOVE SPEED: 10% / 12% / 14% / 16% |
ATTACK SPEED: 20 / 30 / 40 / 50 |
Increase attack speed and movement speed of a target. If you already increased your ultimate, this skill will increase attack speed and movespeed of some stick heroes together. Very good to helps your carry, imagine some carry, like void or magina have their attack speed increased more, they will be some monstrous carries. Also possible to cast this to yourself and helps you to deal some attacks.
4. Multicast
Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Increases Fireblast's mana cost and decreases its cooldown, adds an area of effect to Ignite and reduces Bloodlust's cooldown and gives it a chance to cast on random allies around Ogre Magi. Upgradable by Aghanim's Scepter.
ABILITY: PASSIVE | FIREBLAST MANA INCREASE: 30 / 70 / 110 |
IGNITE RADIUS: 150 / 300 / 450 | FIREBLAST COOLDOWN REDUCTION: 2 / 4 / 6 |
BLOODLUST RADIUS: 575 | BLOODLUST COOLDOWN REDUCTION: 5 / 10 / 15 |
2X CHANCE: 25% / 40% / 50% | 3X CHANCE: 0% / 20% / 25% |
4X CHANCE: 0% / 0% / 12.5% | IGNITE CAST RANGE INCREASE: 150 / 300 / 450 |
Makes you can multicast your skills. Fireblast can become a skill that has 275 x 3 damage. That will be the same as the strongest single targetted spell in Dota: Laguna Blade.
Increase Ignite radius. Will be helpful to deal damages to enemy's in crowds.
Makes bloodlust to be an aoe, and can instantly increase movespeed and attack speed of 2-4 heroes together.
Also increase ignite cast range, very useful to chase enemy.
Also decrease bloodlust and fireblast cooldown. Makes your skills more spammable.
SKILLBUILD
Level 2: Ignite
Level 3: Fireblast
Level 4: Ignite
Level 5: Fireblast
Level 6: Multicast
Level 7: Fireblast
Level 8: Ignite
Level 9 : Ignite
Level 10: Bloodlust
Level 11: Multicast
Level 12: Bloodlust
Level 13: Bloodlust
Level 14: Bloodlust
Level 15: Stats
Level 16: Multicast
Level 17-25: Stats
Why maxed Fireblast first? This is your main skill for the game, you can use this to:
1. Harass enemies and try to get firstblood
2. Ganks enemies
3. Disable 1 target in a teamfight.
Why maxed Ignite before Bloodlust? This is your nuke. You should combine this skill with Fireblast and use that 2 skill together with harmony, Fireblast first and then Ignite second. This is your combo to ganks.
Also Ignites is a nuke and should be maxed on early-mid game. And bloodlust will boost attack speed which is will be needed at late game.
STRATEGY
Early Game
On early game, you can be the wards buyer and animal courier buyer, it depends on your team, the team wants you to buy those or not. You are considered a support, this is one of your job. On early game, you can support your team using your two main skill, Fireblast and Ignite, with those two skills, you can harass opponents and reduce their HP to make them inconvenience on early game. Fireblast have good chance to make your team gets Firstblood, after your enemy is stunned, you need your friends to helps you to knock enemy's down.
Mid Game
On mid game, I assume that you already achieved level 6 and already has Multicast. Multicast will makes you a more powerful nuker. It will have a chance to multicast your skill. It have a chance to deal 2-4 times fireblast damage. With that high damage, you can makes enemy on half HP in 1 sec, and with that the enemy is likely to be killed. Multicast also increase ignite radius that will make the Ignite to be an AoE skill that can burns lots of enemies.
Here, in this stage of the game, you should roaming around the map. You should finding enemies to gank. Choose the easier enemy first, coordinate the gank with your friends, tell him that you want to gank X, and focus fire on X you can ignore other enemy, and just kill X, and after X get killed by your team, you can chase the next target. Focus is the key of successful ganks. Be focus with 1 hero and be the OWNING ones.
In this stage of the game, you should also consider to buy Aghanim and makes you get your next Fireblast so you will have 2 Fireblast.
Early Game
On early game, you can be the wards buyer and animal courier buyer, it depends on your team, the team wants you to buy those or not. You are considered a support, this is one of your job. On early game, you can support your team using your two main skill, Fireblast and Ignite, with those two skills, you can harass opponents and reduce their HP to make them inconvenience on early game. Fireblast have good chance to make your team gets Firstblood, after your enemy is stunned, you need your friends to helps you to knock enemy's down.
Mid Game
On mid game, I assume that you already achieved level 6 and already has Multicast. Multicast will makes you a more powerful nuker. It will have a chance to multicast your skill. It have a chance to deal 2-4 times fireblast damage. With that high damage, you can makes enemy on half HP in 1 sec, and with that the enemy is likely to be killed. Multicast also increase ignite radius that will make the Ignite to be an AoE skill that can burns lots of enemies.
Here, in this stage of the game, you should roaming around the map. You should finding enemies to gank. Choose the easier enemy first, coordinate the gank with your friends, tell him that you want to gank X, and focus fire on X you can ignore other enemy, and just kill X, and after X get killed by your team, you can chase the next target. Focus is the key of successful ganks. Be focus with 1 hero and be the OWNING ones.
In this stage of the game, you should also consider to buy Aghanim and makes you get your next Fireblast so you will have 2 Fireblast.
Late Game
On late game, your part is the same, your part is to support your team with all your skills. You have Fireblast to stun enemy, or even better with 2 Fireblasts if you buy Aghanim Scepter. Also you have Ignite to deal damage per second to enemies.
Remember to prepare your team with additional attack speed using Bloodlust. Cast bloodlust to your carries before the teamfight. He shoul have his attack speed increased for the good of the team.
In a teamfight, you already have Aghanim, better to cast your 2 Fireblasts on diferent targets, it will stuns 2 out of 5 enemies. It will reduce lots of opponents power.
You should also consider buying supportive items like Sheepstick, it will makes you a better support, you will have 3 disables.
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ITEM BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
2. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Why Aghanim's Scepter?
You will get one more Fireblast. Very useful to disables more enemy.
Also makes you kinda tanker, helps you tank damages.
On late game, your part is the same, your part is to support your team with all your skills. You have Fireblast to stun enemy, or even better with 2 Fireblasts if you buy Aghanim Scepter. Also you have Ignite to deal damage per second to enemies.
Remember to prepare your team with additional attack speed using Bloodlust. Cast bloodlust to your carries before the teamfight. He shoul have his attack speed increased for the good of the team.
In a teamfight, you already have Aghanim, better to cast your 2 Fireblasts on diferent targets, it will stuns 2 out of 5 enemies. It will reduce lots of opponents power.
You should also consider buying supportive items like Sheepstick, it will makes you a better support, you will have 3 disables.
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ITEM BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
You will get one more Fireblast. Very useful to disables more enemy.
Also makes you kinda tanker, helps you tank damages.
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight.
4. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. Helps you escape
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
4 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
4. Blink Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. Helps you escape
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Helps you chase enemies faster because this item will slow down your target. + Arctic Blast (More Slow and 200 damage)
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
If you want to be more support, buy Mekansm and Pipe after you have Arcane boots.
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
4 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies. They also will get benefit from you Bloodlust, they will get additional attack speed.
2. Ganker Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
2. Ganker Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Ganker heroes have disables and nice skill to to ganks together with you.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy, and Lightning for damages.
Crystal Maiden: Have 1 ice prison, 1 slower, and have +mana regeneration
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